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...at home 1 Button 1982 4 quarters (4 stars) A Atari 2600 VCS Available In Our Store Imagic Joystick Shooting At Enemies

Atlantis

1 min read

AtlantisThe Game: In a conceptually simple but occasionally very difficult game, you man three fixed artillery batteries defending the advanced underwater city of Atlantis. Alien spaceships pass overhead, and you have to choose your target – and which Buy this gameof the three guns you’re firing – carefully in order to knock them out. Any ships which survive one pass will drop down one level and make another pass. At the lowest level, the ships will begin bombing the city, knocking out habitation domes, power generators, and even your artillery nests. When the final destruction of Atlantis comes at last, one tiny ship escapes into the sky… (Imagic, 1982)

See the original TV adMemories: A pretty simple variation on the Missile Command format, Atlantis starts out exceedingly simple, luring you into a false sense of security. After a while, the game is just about unbeatable. Second only to Activision in its wonderfully crafted games, Imagic made its games extremely colorful, with distinctive graphics and sounds that became an Imagic signature. [read more]

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...at home 1982 5 quarters (5 stars) A Imagic Intellivision Intellivision Controller Keypad Shooting At Enemies

Atlantis

AtlantisThe Game: You man three fixed artillery batteries defending the advanced underwater city of Atlantis. Alien spaceships pass overhead, and you have to choose your target – and which of the three guns you’re firing – carefully in order to knock them out. Any ships which survive one pass will drop down one level and make another pass. At the lowest level, the ships will begin bombing the city, knocking out habitation domes, power generators, and even your artillery nests. When the final destruction of Atlantis comes at last, one tiny ship escapes into the sky… (Imagic, 1982)

Memories: Sometimes it just takes a slight advance in hardware to make the same game a whole different game. Atlantis is the proof in the pixellated pudding, for the Intellivision edition not only has you defending the city under the ocean in broad daylight, it demands that you defend it in the dead of night, with only sweeping spotlights panning across the sky to pick out your approaching foes. And that is a whole different game – not being able to see the buggers is tough. [read more]

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...at home 1982 5 quarters (5 stars) B Climbing Imagic Intellivision Intellivision Controller Jumping

Beauty & The Beast

Beauty & The BeastThe Game: You control Bashful Buford, apparently a redneck cousin to Mario. You’re trying to reach the top of the Mutton Building to rescue your ladyfriend, Tiny Mabel, from huge Horrible Hank, who’s chucking boulders at you. You can jump over these, and use open windows to get a leg up on the next floor of the building. Avoid bats and birds – and try to catch any floating hearts Mabel sends down, because they make Buford invincible for a short time. If you reach Hank and Mabel, you advance to the next few floors, which get increasingly cramped since the Mutton Building tapers off to a point. If you can reach Hank and Mabel at the top level of the building, you can clobber Hank right off the side of the structure and rescue Mabel – but not for long, since it all starts again a moment later, only faster. (Imagic, 1982)

Memories: Remember the hideous mutant of a game Coleco made for the Intellivision under the name of Donkey Kong? Not only did it bear only the most superficial resemblance to the arcade game of the same name, but it was even more inadequate than the legendarily bad version Coleco turned out for the Atari 2600. [read more]

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...at home 1 Button 1982 4 quarters (4 stars) Atari 2600 VCS C Collecting Objects Imagic Joystick

Cosmic Ark

2 min read

Cosmic ArkThe Game: As the commander of a spacefaring Ark, your mission is to retrieve two members of every species on every planet you visit, in case the constant ruch of asteroids and meteors renders life on those planets extinct. In the initial screen, the large Ark spacecraft is besieged by meteors appearing from every direction, and your job is to use the ship’s weapons the destroy the space rock before they destroy your Ark. After surviving this screen, the Ark descends into low orbit of a planet, and you pilot the scout ship, avoiding planetary defenses to grab two specimens of that planet’s dominant life form with your tractor beam. (Sorry, you don’t get to make crop circles while you’re doing your alien abductions.) If the planetary defenses hit your scout ship, you launch another one, but time is running out – eventually another meteor will plummet from the sky right into the Ark, and you can only defend the Ark if the scout ship has re-docked. When the final destruction of the Cosmic Ark comes at last, the tiny scout ship escapes into deep space… (Imagic, 1982)

Memories: Another addictive entry, though a bit simpler than Atlantis, this game was way ahead of its time – an alien abduction game, even one which gives the player control of the aliens, would go over phenomenally with modern-day UFO enthusiasts. [read more]

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...at home 1 Button 1982 3 quarters (3 stars) Atari 2600 VCS Available In Our Store D Game Systems Imagic Joystick Slide & Shoot (i.e. Space Invaders)

Demon Attack

1 min read

Demon AttackBuy this gameThe Game: Demons coalesce into existence in mid-air above your cannon. Send them back where they came from by force – but watch out, as demons in later levels split into two parts upon being hit, which must then be destroyed individually… (Imagic, 1982)

Memories: Ah, the storied history of Demon Attack. Back in the day when the legal game was almost as new the video game, Atari was jealously guarding its territory. Now, never mind that Bushnell-era Atari had clearly based some of its cartridge games on arcade sleeper hits – Circus Atari borrowed heavily from Exidy’s coin-op Circus, to name just one – the company was now out for blood under the management of Warner Bros. and Ray Kassar. [read more]

Categories
...at home 1 Button 1982 5 quarters (5 stars) D Imagic Intellivision Intellivision Controller Slide & Shoot (i.e. Space Invaders)

Demon Attack

Demon AttackThe Game: Demons coalesce into existence in mid-air above your cannon. Send them back where they came from by force – but watch out, as demons in later levels split into two parts upon being hit, which must then be destroyed individually. After fending off several waves of attackers, you blast off to deep space to confront their mothership. (Imagic, 1982)

Memories: No bones about it, the Intellivision version of Demon Attack is the definitive version of this game. It also drew a lawsuit from Atari, who had just licensed the arcade game Phoenix from Centuri (an American operation which had, in turn, licensed it from Taito in Japan). In a lot of ways, Phoenix and the Intellivision version of Demon Attack were very much alike – swooping alien attackers who split into two equally lethal halves when hit, and a Comet Empire-like alien mothership with only a single vulnerability (and an endless stream of defensive fighters to cover that weakness). [read more]

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...at home 1 Button 1982 3 quarters (3 stars) Collecting Objects D Imagic Intellivision Intellivision Controller Jumping

Dragonfire

DragonfireThe Game: You’re another treasure-hunting glory seeker who’s about to meet more than his match. If you can survive crossing the drawbridge into the castle – a task made incredibly difficult by the glowing fireballs of dragon breath being hurled toward you – you’ve got an even more hazardous obstacle ahead: the dragon himself is guarding a huge stash of treasure. Even if he can’t stop you from pocketing every shiny thing in the castle, chances are you won’t make it out alive. (Imagic, 1982)

Memories: This is a game that worked well with the Intellivision’s disc controller. Especially on the second screen. It’s a rare case where I don’t mind that devilishly difficult controller at all. Vastly expanded from the same game as we knew it on the Atari 2600, Dragonfire is yet another example of Imagic concocting pure genius for the Intellivision. [read more]

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...at home 1 Button 1982 4 quarters (4 stars) Atari 2600 VCS Collecting Objects D Game Systems Imagic Joystick Jumping

Dragonfire

1 min read

DragonfireThe Game: Introducing the ultimate in home security systems: a huge fire-breathing dragon. No keypads or extra power sources necessary! The amazing new dragon will repel any looters from the castle he’s guarding by belching unpredictable barrages of fire across the castle drawbridge. And even if an intrepid looter does gain access to the castle, the dragon will fend off the unwelcome visitor’s attempts to grab the castle’s treasure with an endless hail of fireballs, toasting the looter on contact. If the looter should happen to grab all the treasure – which is highly, highly unlikely due to the rugged design of the dragon – an escape hatch will appear and he’s free to try his luck from the drawbridge again. But it’s very unlikely that any looter will survive a second attempt…which is actually rather unfortunate, since you’re the treasure hunter in this game. (Imagic, 1982)

Memories: An addictive little number, this Dragonfire. Granted, the Intellivision version of this game looks fancier – well, compared to the 2600 cartridge, almost every other version of Dragonfire has a little more audiovisual flair. [read more]

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...at home 1982 5 quarters (5 stars) D Game Systems Imagic Intellivision Intellivision Controller Side-Scrolling

Dracula

DraculaThe Game: Looking for a game where you can spread your wings a little? If bat wings are okay, then Dracula is the game for you. As the impaler himself, you wander the city streets at night, looking for victims to bite. Whether you’re chasing a fleet-footed mortal or avoiding adversaries who also roam the streets, turning into a bat is often the only way to fly. You also have to keep an eye on the clock – if you haven’t returned safely to your crypt by sunrise, Dracula turns to dust. (Imagic, 1982)

Memories: Yet another Intellivision-only gem from the gang at Imagic, Dracula would seem, on the surface, to do some of the same things that Texas Chainsaw Massacre does on the Atari VCS: it puts the player in the role of the villain of the piece, going through the game and searching for victims. But where Texas Chainsaw Massacre tries (rather unsuccessfully, it must be said) to reach for Tobe Hooper-worthy shock value, Dracula keeps things simple – and it makes sure the player is vulnerable too. [read more]

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...at home 1 Button 1982 3 quarters (3 stars) Atari 2600 VCS Climbing Collecting Objects F Game Systems Imagic Joystick

Fire Fighter

1 min read

Fire FighterThe Game: It’s a three-alarm fire! Or so the packaging would have you believe. It’s actually more of a .5-alarm fire, giving you more than enough time to extinguish the blaze and rescue the poor soul who’s trapped in the building. Higher diffuculty levels actually give the game some challenge. Needless to say, letting the fire consume the building (or the person inside) does not brighten your prospects for a video game fire-fighting career. (Imagic, 1982)

Memories: Fire Fighter has always struck me as an oddity among the legendarily challenging Imagic games that accompanied it to the store shelves. Cosmic Ark, Atlantis and Moonsweeper were nothing to sneeze at. On its default skill level, Fire Fighter is something to snooze at. [read more]