Categories
...in the arcade 1978 4 quarters (4 stars) Arcade arcade games only Arkadia Retrocade Midway More Than 2 Buttons S Shooting At Enemies Slide & Shoot (i.e. Space Invaders) Taito

Space Invaders

Space InvadersBuy this gameThe Game: It’s quite simple, really. You’re the pilot of a ground-based mobile weapons platform, and there are buttloads of alien meanies headed right for you. Your only defense is a trio of shields which are degraded by any weapons fire – yours or theirs – and a quick trigger finger. Occasionally a mothership zips across the top of the screen. When the screen is cleared of invaders, another wave – faster and more aggressive – appears. When you’re out of “lives,” or when the aliens manage to land on Earth… it’s all over. (Midway [under license from Taito], 1978)

Memories: Three buttons, three colors (if one includes black), all for 25 cents. And thus began the video game boom that made Taito a major manufacturer, with dozens of other companies – Atari, Bally/Midway, Namco, Nintendo, Sega, you name it – riding the large wave launched by Space Invaders. There was indeed an invasion underway…but it didn’t originate from space. It was launched from Japan and Silicon Valley, and for a while…it did take over the world. [read more]

Categories
...in the arcade 1979 2 Buttons 4 quarters (4 stars) Arcade arcade games only Available In Our Store Collecting Objects Joystick L Shooting At Enemies Taito

Lunar Rescue

2 min read

Lunar RescueBuy this gameThe Game: Those pesky Space Invaders are back and this time they’ve got hostages. Your mothership hovers in orbit over the craggy, uninviting surface of the moon, waiting for you to hit the action button and signal the beginning of your mission. The docking back doors open underneath you and your lander begins dropping toward the surface. You can control where you land, and to some extent the speed, and you’ll have to weave through several rotating zones of meteoroids to reach the surface safely. Once landed, you can take on one passenger, and then you have to blast off again to ferry your man back to the mothership. Only this time, the meteors are replaced by several waves of flying saucers who will not only be happy to ram your lander, but shoot at you from above too. If you get your man home – or even if you don’t – the mission begins anew until you run out of ships. Higher difficulty levels add more enemies, such as fireballs streaking through the sky. (Taito, 1979)

Memories: This very obscure Space Invaders sequel takes some of the same basic ideas as Atari’s Lunar Lander (released the same year) and adds some lunar loonies and other more obviously fictional elements; Lunar Lander was good if you wanted a straight-ahead simulation of an Apollo landing, but you get to land your ship and then take off and shoot stuff in Lunar Rescue. It’s challenging and quite a bit of fun, too – I find myself playing this one for a pretty good stretch if I start. [read more]

Categories
...in the arcade 1 Button 1980 3 quarters (3 stars) Arcade arcade games only B Joystick Slide & Shoot (i.e. Space Invaders) Taito

Balloon Bomber

Balloon BomberThe Game: Why worry about space invaders when there are more pressing earthly threats? Players guide a mobile cannon at the bottom of the screen, trying to take out a constant barrage of balloon bombers dropping live bombs. A direct hit to the cannon costs the player a “life,” but if the player allows a bomb to hit bottom, the results can be almost as dangerous: bombs crater the surface that the player’s cannon moves across, and allowing those pits to collect on the surface can severely limit the player’s movements, to the point of leaving the cannon a motionless sitting duck for the next round of balloon bombs, or a plane that periodically drops cluster bombs from overhead. (Taito, 1980)

Memories: One of the more obscure exponents of the same basic hardware platform that brought us Space Invaders Part II, Balloon Bomber is an interesting twist in the slide-and-shoot genre that’s based on a real (and very strange) footnote in history. [read more]

Categories
...in the arcade 1980 4 quarters (4 stars) Arcade arcade games only Arkadia Retrocade C Climbing Nichibutsu Speech Synthesis Taito Two Joysticks Vertical Scrolling

Crazy Climber

Crazy ClimberBuy this gameThe Game: You control a daredevil stunt climber on his trip up the side of the Nichubutsu building, using no ropes, no nets, and nothing but his hands and his feet. Obstacles such as a large stork with (apparently flaming) droppings and a large gorilla (perhaps on loan from the Nintendo building) can cause you to plunge to your death several stories below, and even minor things such as annoyed building tenants dropping potted plants at you from above can have the same disastrous effect. When you reach the top – if you reach the top, that is – a helicopter lifts you away to your next challenge. (Taito [under license from Nichibutstu], 1980)

Memories: A bit of a cult favorite that never achieved a major following, Crazy Climber was a staple of many arcades and game rooms in the early 80s. The two-joystick control scheme took a little bit of practice, but once players got used to it, it was a major and unique part of the game’s appeal. [read more]

Categories
...in the arcade 1980 2 Buttons 5 quarters (5 stars) Arcade arcade games only Arkadia Retrocade Available In Our Store Joystick P Publisher / Manufacturer Slide & Shoot (i.e. Space Invaders) Taito

Phoenix

1 min read

PhoenixThe Game: In a heavily armed space fighter, your job is pretty simple – ward off wave after wave of bird-like advance fighters and Phoenix creatures until you get to the mothership, and then try to blow that to smithereens. All of which would be simple if not for the aliens’ unpredictable kamikaze dive-bombing patterns. The Buy this gamePhoenix creatures themselves are notoriously difficult to kill, requiring a direct hit in the center to destroy them – otherwise they’ll grow back whatever wings you managed to pick off of them and come back even stronger. (Taito, 1980)

Memories: Phoenix is one of my two favorite games to emerge from the shooting game genre which emerged from the success of Taito’s own Space Invaders. Most shooter games involve chance, luck, and precious little skill, and very few of them give you the chance to try to work out any kind of strategy. Two exceptions I can think of are Midway’s Galaga and this game. [read more]

Categories
...in the arcade 1 Button 1980 3 quarters (3 stars) Arcade arcade games only Available In Our Store Joystick Maze S Taito

Space Chaser

Space ChaserBuy this gameThe Game: It’s got dots and a maze, but this is no Pac-Man. You’re trapped in a symmetrical maze with an enemy homing missile, and the maze is littered with rows of dots. You must maneuver your ship over these dots to collect them, while avoiding any collision with the missile. If the missile locks on to you from the other end of a long corridor, it will speed up drastically and hit you (unless you can round a corner first). You have no defense against the missile – just avoid it. If you survive long enough to clear the maze of dots, you get to try again – only this time with an additional missile (later screens add even more enemies for you to avoid). You can give your ship a boost by activating your engines, but such speed changes are both short-lived and very costly to your already-dwindling fuel supply. (Taito, 1980)

Memories: It seems like around 1980, everyone had a variation on a similar idea. Somewhat resembling Targ and Spectar in the basic tenet of its ships-chasing-each-other-in-a-maze premise, Space Chaser is perhaps the most challenging of its genre for giving the player no option except to flee. [read more]

Categories
...in the arcade 1 Button 1981 4 quarters (4 stars) Action Strategy Arcade arcade games only Available In Our Store C Joystick Shooting At Enemies Taito

Colony 7

Colony 7Buy this gameThe Game: You’re in charge of defenses at Colony 7. Even though a shield protects the settlement’s power generators, weapons and populated buildings, the onslaught of alien intruders gradually and inevitably wears that shield down. Once holes have been bored through the shield, the aliens have a clear shot at Colony 7 – and you’re toast. You’re the colony’s last hope, aiming your crosshairs at anything that threatens the surface. (Taito, 1981)

Memories: Does Colony 7 look a little familiar? If so, think of another game from roughly the same era. Not a translation of the arcade game, but an Atari 2600 cartridge with roughly the same style of game play. [read more]

Categories
...in the arcade 1981 2 Buttons 5 quarters (5 stars) Arcade arcade games only Available In Our Store Claiming Territory Joystick Publisher / Manufacturer Q Taito

Qix

QixThe Game: In an exceedingly abstract and addictive game, you are a marker, trying to claim as much of the playing field as you can by enclosing areas of it. Drawing your boundaries faster is safer, but yields fewer points. A slower draw, which leaves you vulnerable to attack from the Qix and the Sparx, gives you many more points Buy this gameupon the completion of an enclosed area. If the ever-shifting Qix touches your marker or an uncompleted boundary you are drawing, you lose a “life” and start again. And the Sparx, which travel only along the edges of the playing field and along the boundaries of areas of the screen you’ve already enclosed, can destroy you by touching your marker. And if you linger too long, a fuse will begin burning at the beginning of your unfinished boundary, and will eventually catch up with you. (Taito, 1981)

Memories: Possibly the single most abstract thing to hit the arcade until Tetris, Qix was an underground arcade hit. Its bizarre game play, which defies any attempt to attach a narrative element or even define the Qix and sparx as anything other than “your opponents,” is enormously addictive. To this day, it’s still one of my favorites, but it’s nearly impossible to explain the game to anyone who wasn’t there to see it for themselves. [read more]

Categories
...in the arcade 1 dime (0 stars) 1981 Arcade arcade games only Climbing R Taito Two Joysticks

Rock Climber

Rock ClimberThe Game: You control a daredevil stunt climber on his trip up the side of a steep mountain, using no ropes, no nets, and nothing but his hands and his feet. Obstacles such as a large purple bear, pesky monkeys and waterfalls can cause you to plunge to your death several hundred feet below. (Taito, 1981)

Memories: Imagine, for a moment, Crazy Climber, only with less fun and more frustration. That, in a nutshell, is a fairly accurate description of Taito’s Rock Climber, obviously an offshoot of Crazy Climber, which they had licensed from Nitsibushu. Instead of climbing a building, now your climber – still guided with two joysticks – is now trying to scale a mountain, plagued by annoying monkeys and deadly purple bears. (The bears probably wouldn’t be all that mean, except that they’re overcompensating for being what must seem to a bear to be an embarrassing shade of purple.) [read more]

Categories
...in the arcade 1 Button 1982 2 quarters (2 stars) Arcade arcade games only Available In Our Store Claiming Territory Collecting Objects E Joystick Taito

The Electric Yo-Yo

The Electric Yo-YoThe Game: Don’t take this personally, but you’re a yo-yo in The Electric Yo-Yo, trying to clear all the dots from the screen and trying just as hard to avoid the bug-eyed monsters and other enemies who seem to be natural predators of toys on strings. You must plan your movement around the screen carefully – the further you can move in a straight line to eliminate the most dots, the faster you’ll move. Buy this gameGetting stuck in limbo with no targets in the same horizontal or vertical space means you have to take painfully slow baby steps around the screen, making you a sitting duck (or a sitting yo-yo) for your adversaries. You can occasionally grab a flashing dot to give you the power to knock the bug-eyed monster out of the way momentarily. If you clear the screen of dots, a new pattern of dots appears, each one more difficult to complete than the last. (Taito, 1982)

Memories: Even two years after Pac-Man hit it big, just about everyone was trying to carve out a slice of the dot-gobbling pie with games that, if they weren’t outright ripoffs, were at least conceptually similar. Taito, normally associated with such trail-blazingly original games as Qix and Jungle Hunt, was no exception, but at least The Electric Yo-Yo is far more original than the vast majority of Pac-Man-inspired arcade games. [read more]