Categories
...in the arcade 1 Button 1976 5 quarters (5 stars) Arcade arcade games only Atari Available In Our Store B Breaking Through Walls Paddle / Rotary Knob

Breakout

BreakoutBuy this gameThe Game: You’ve got a mobile paddle and – well, frankly, balls. But you don’t have a lot of balls at your disposal (am I the only one becoming a little bit uncomfortable discussing this?), so you have to make the best use of them that you can to knock down the rows of colorful bricks overhead. Missing one of your precious balls – and we all know how painful that can be – forces you to call another ball into play. Losing all of your balls, as you’ve probably guessed by now, ends the game. So, in essence, Breakout is a metaphor for life from the masculine perspective. (Atari, 1976)

Memories: The year was 1976, and Atari’s founder, Nolan Bushnell, had an idea to revive the overmined “ball and paddle” genre: turn Pong into a single-player game, almost like racquetball, in which players must smash their way through a wall of bricks with a ball without missing that ball on the rebound. Bushnell was sure the idea would be a hit. [read more]

Categories
...in the arcade 1 Button 1978 4 quarters (4 stars) Arcade arcade games only Available In Our Store Breaking Through Walls G Namco Paddle / Rotary Knob Video Pinball

Gee Bee

1 min read

Gee BeeThe Game: It’s like pinball, but not quite. Not only are the bouncing-ball physics and bumpers of pinball present, but so are walls of bricks which, when destroyed, add to your score and sometimes redirect your ball in unpredictable directions. Pinball meets Breakout. (Namco, 1978)

Memories: If you’re wracking your brain trying to remember this game, don’t spend too much time – not that many gamers actually got to play it first-hand. It is, in fact, only in retrospect that Gee Bee‘s true historical significance has been revealed. [read more]

Categories
...in the arcade 1978 4 quarters (4 stars) Arcade arcade games only Atari Available In Our Store Breaking Through Walls Paddle / Rotary Knob S

Super Breakout

2 min read

Super Breakout4 quarters!The Game: You’ve got a mobile paddle and – well, frankly, balls. But you don’t have a lot of balls at your disposal (am I the only one becoming a little bit uncomfortable discussing this?), so you have to make the best use of them that you can to knock down the rows of colorful bricks overhead. In some games, there may be other, free-floating balls trapped in “cavities” in the bricks, and setting them loose will mean you’ll have several balls – and not all of them necessarily yours, disturbingly enough – to handle. Missing one of your balls – and we all know how painful that can be – forces you to call another ball into play. Losing all of your balls, as you’ve probably guessed by now, ends the game. So, in essence, Super Breakout is a metaphor for life from the masculine perspective. (Atari, 1978)

Memories: The sequel to Atari’s original Breakout coin-op, which actually enjoyed greater success at home on the Atari VCS than in the arcades, Super Breakout added some minor innovations to the original game, including the cavities (and their rogue balls) and the double-paddle (and the paddle length shortening by half when you knock a ball into the top of the playing field). Still fundamentally a black & white game, Super Breakout’s colorful bricks were achieved the old Magnavox Odyssey way: colored overlays on the screen itself. [read more]

Categories
...at home 1 Button 1978 4 quarters (4 stars) Atari Atari 2600 VCS Available In Our Store B Breaking Through Walls home video games only Paddle / Rotary Knob

Breakout

1 min read

BreakoutBuy this gameThe Game: You’ve got a mobile paddle and – well, frankly, balls. But you don’t have a lot of balls at your disposal (am I the only one becoming a little bit uncomfortable discussing this?), so you have to make the best use of them that you can to knock down the rows of colorful bricks overhead. Missing one of your precious balls – and we all know how painful that can be – forces you to call another ball into play. Losing all of your balls, as you’ve probably guessed by now, ends the game. So, in essence, Breakout is a metaphor for life from the masculine perspective. (Atari, 1978)

See the original TV adMemories: Breakout is a fine adaptation of the game created by a one-time early Atari employee named Steve Jobs (who got a lot of help from his friend Steve Wozniak; these two later founded a computer company named after a common fruit). As the original arcade game wasn’t all that complex, the VCS version doesn’t need to overcome any technical hurdles. And yet it does! [read more]

Categories
...in the arcade 1 Button 1979 3 quarters (3 stars) Arcade arcade games only B Breaking Through Walls Namco Paddle / Rotary Knob

Bomb Bee

1 min read

Bomb BeeThe Game: Video pinball is back, and now in more than one color! Bomb Bee takes the game mechanics of Gee Bee and makes them noisier and brighter, adding “bumper traps” that can keep the ball bouncing in tight cul-de-sacs, racking up massive bonus points with every strike. (Namco, 1979)

Memories: When Namco introduced the world’s first arcade game with a full-color monitor, Galaxian, it was still fairly experimental, and some other Namco releases in 1979 were still in black & white. One of the first color games to follow Galaxian was Bomb Bee, Toru Iwitani’s reworking of Gee Bee, now in brilliant color. [read more]

Categories
...in the arcade 1979 4 quarters (4 stars) Arcade arcade games only Available In Our Store Breaking Through Walls C Namco Paddle / Rotary Knob

Cutie Q

1 min read

Cutie QBuy this gameThe Game: You control a pair of paddles at the bottom and center of the screen. Serve a single ball into play, and skillfully deflect it toward rows of brightly colored monsters; tripping all of the “face bumpers” near the center of the screen can yield a big bonus multiplier. If you can drive the ball toward a tunnel structure at the top center of the screen, it’ll do a lot of the work for you, blasting monsters from behind until it carves a gap big enough to fall toward your paddles again. Of course, standard Breakout rules apply: if you let three balls leave the screen, the game’s over. (Namco, 1979)

Memories: The third and final game in Toru Iwitani’s series of riffs on video pinball and Breakout, Cutie Q is the most unique (and also my favorite of the three). Not simply content to add more color to his previous game, Iwitani started from scratch, even adding a tunnel full of suspiciously Q*Bert-like critters that can be eliminated for bonus points. It still retains some pinball elements, but Cutie Q is more firmly in video game territory than either Gee Bee or Bomb Bee. [read more]

Categories
4 quarters (4 stars) Arcade Breaking Through Walls Cinematronics More Than 2 Buttons S Shooting At Enemies Vector Graphics

Star Castle

Star CastleThe Game: You control a lone space fighter in the immediate vicinity of the nearly-impenetrable Star Castle. Its three layers of shields rotate, but those layers aren’t solid, so you might be able to get a shot in and destroy the alien craft at its center – but it’s also just as likely that the alien will get a clear shot at you…and its firepower is far greater. (Cinematronics, 1980)

Memories: Tim Skelly’s all-time arcade classic managed to get a cult following despite being eclipsed technologically by some of its contemporaries. In order to get its three rotating shield rings to be multicolored, Star Castle relied on transparent overlays on the monitor – not unlike the TV screen overlays of the original Magnavox Odyssey home video game console – to provide that color. [read more]

Categories
1 Button 5 quarters (5 stars) Arcade arcade games only Atari Available In Our Store Breaking Through Walls Paddle / Rotary Knob Shooting At Enemies W

Warlords

1 min read

WarlordsBuy this gameThe Game: Think of it as Pong to the death. Two to four players hurl a fireball (multiple fireballs as the game progresses) around the playing field, smashing the walls to each other’s castles and – hopefully – hitting the other players’ kings and putting them out of commission. Your launcher doubles as a mobile barrier around your castle which bounces the fireball right back at your curiously Vader-esque opponents. (Atari, 1980)

Memories: Far more famous at home on the Atari VCS than it was in the arcades, Warlords was a really fun game with the right group of friends (or friendly enemies). I’ve only ever seen one machine, and it was a cocktail table (or, to use less industry-specific jargon, a “sit-down”) version – and now that I think about it, it seems like Warlords would have been a bit difficult to pull off as an upright cabinet, but uprights did exist – with B&W monitors only. [read more]

Categories
...at home 1 Button 1980 4 quarters (4 stars) B Breaking Through Walls Joystick Magnavox / N.A.P. Odyssey2

Blockout! / Breakdown!

Blockout! / Breakdown!The Game: In this bizarre and uniquely Odyssey2 take on Atari’s Breakout, you battle either the computer or a second player in your attempts to blast through a wall – or repair it. You take alternating turns with your opponent; one round, you’re playing the game the more traditional way and controlling the paddle at the bottom of the screen, trying to bounce the ball toward four layers of colorful blocks. But in the next round, you’re controlling the four androids within those layers of blocks whose duty is to repair damage done by your opponent’s paddle. (Magnavox, 1980)

Memories: This is one of those examples of a well-worn arcade theme given a new twist by the Odyssey2 game designers. Some of you reading this are probably shaking your heads and thinking, “There they go, ripping off Atari again,” but the repair ‘droids make this a whole new game. [read more]

Categories
...at home 1 Button 1980 3 quarters (3 stars) Atari Atari 2600 VCS Available In Our Store Breaking Through Walls C home video games only Paddle / Rotary Knob

Circus Atari

1 min read

Circus AtariThe Game: You control a clown on a moving see-saw, launching your fellow clown into the air to pop balloons and defy gravity. But what goes up must come down, and your airborne clown, if he doesn’t bounce upward upon impact with Buy this gamemore balloons, will plummet at alarming speed. You have to catch him with the empty end of the see-saw, thus catapulting the other clown into a fresh round of inflatible destruction. (Atari, 1980)

Memories: It seems like almost every system has seen a version of this game in some form or other, but you may be surprised to learn that Atari wasn’t the first by a long shot. Circus Atari steals its game play and even its setting, lock, stock and barrel, from the obscure black & white Exidy arcade game Circus (1977). [read more]