Categories
...in the arcade ...in the arcade 1 Button 1981 1982 4 quarters (4 stars) Arcade Cinematronics Joystick Slide & Shoot (i.e. Space Invaders) Vector Graphics W

War Of The Worlds

War Of The WorldsThe Game: The Martians are coming! And they’re coming in colorful vector graphics! The tripod-like Martian War Machines land, extend their legs, and begin marching inexorably toward your cannon, pausing momentarily to sweep the bottom of the screen with their deadly heat rays, or hurling spirals of energy your way to slow down your cannon. You have a shield that can offer you mere moments of protection, but if it wears out or you find yourself in the Martians’ sights, your spiky-headed cannon operator is fried, and the cannon is promptly manned by another spiky-headed gunner. When your spiky-headed infantry is exhausted, the Martian invasion continues… (Cinematronics, 1981)

Memories: An entertaining variation on the basic game concept of Space Invaders, War Of The Worlds is quite a tricky game. From a visual standpoint, for line art, the Martian War Machines are menacing foes, and it could be that this is their best moving-image representation, possibly even better than Pal or Spielberg managed. (The rotating “Cylon eye” effect adds a lot of frisson, especially when the heat ray unexpectedly shoots out of it and blasts you!) [read more]

Categories
...in the arcade 1 Button 1982 2 quarters (2 stars) A Arcade arcade games only Claiming Territory Joystick Konami Maze Stern

Amidar

1 min read

AmidarThe Game: I’ll try to explain this as best I can. You’re a paintroller (recent escapee from Make Trax?) beseiged by pigs. Or a gorilla pursued by natives. Or something like that. It depends on which level you’re playing. You must try to enclose as many of the spaces in the game area as possible, in a zig-zagging pattern. This, the attract mode wisely advises us, is “Amidar movement.” You have one way to avoid an imminent head-on collision – you can hit the jump button, which doesn’t make you jump, but forces everything else on the board to jump. Enclosing all of the available spaces advances you to the next level, with different animal enemies. (Stern [under license from Konami], 1982)

Memories: My God. Who programmed this game, and what were they smoking? I mean, okay, the enclosing-of-spaces thing is nothing new – look at Qix. But paintrollers versus pigs? Gorillas versus nasty natives? Oh well. I suppose it makes about as much sense as Exidy’s very similar Pepper II, of which more another time. [read more]

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...in the arcade 1 Button 1982 3 quarters (3 stars) A Arcade Climbing Joystick Jumping Pacific Novelty

The Amazing Adventures Of Mr. F. Lea

Amazing Adventures Of Mr. F. LeaThe Game: Help Mr. F. Lea get to the top in this dog-eat-dog world. Cross a treacherous yard full of lawn-mowers (and helpfully slow-moving dogs), swing from tail to tail until you’ve jumped on every dog on the screen, scale the big dog’s back and jump over his spots, and climb to the top of Dog Hollow while avoiding the dog toys and bones being thrown at you from the top of the screen. You’d better be itching to win. (Pacific Novelty, 1982)

Memories: An oddball specimen from the dawn of the age of video game litigation, Mr. F. Lea would appear to have slipped through the cracks without attracting the wrath of the legal beagles. How that happened, we can’t even guess, for the game’s four stages strongly resemble Frogger, Donkey Kong and elements of Jungle Hunt. It’s like the hottest games in the average 1982 arcade…as played by a quirky cover band. [read more]

Categories
...in the arcade 1 Button 1982 4 quarters (4 stars) Arcade B Climbing Collecting Objects Joystick Jumping Seeburg Speech Synthesis Stern Valadon Automation

Bagman

1 min read

BagmanThe Game: You’re a thief trying to make away with all the loot buried in a complex maze of interconnected mines and shafts, and you’d get away with it if it weren’t for some pesky cops who are hot on your trail. You can drop bags of money on them from a level above, or temporarily brain them with a pick, and they’ll occasionally also bumble into open mine shafts of their own accord. In any of these events, they vanish for a little while to recover before reappearing. But any of these things will do you in too! (Stern/Seeburg [under license from Valadon Automation], 1982)

Memories: Bagman was a very addictive and fun variation on the ladder-climing format that had become familiar in the space of just one year. Despite putting the player in the role of a crook, the worst behavior this game could possibly encourage would be slapstick, Keystone Kops-type violence (wouldn’t it be great if there were a bunch of comically clumsy cops, and wouldn’t it be great if they brought beer – really good beer?). It’s a very cute and playable game. [read more]

Categories
...in the arcade 1 Button 1982 3 quarters (3 stars) Arcade B Collecting Objects Joystick Maze Midway Shooting At Enemies

Blue Print

1 min read

Blue PrintThe Game: You are the intrepid, barbershop-quartet-suited J.J. (hey, it’s better than being O.J.!), out to save a damsel in distress from a pursuing monster. How does a guy in a little striped suit do this? By building a mobile, tennis-ball-launching contraption to dispatch said dastardly monster, naturally. The catch? The eight pieces of your mechanical creation are hidden somewhere among ten little houses in a maze – and those houses that don’t contain parts of your machine contain a bomb that must be dumped into the bomb pit immediately (else they’ll explode and kill J.J.). Critters also roam the maze to annoy you, including one pesky monster who will prematurely jump on the “start” button, rattling your still-unfinished machine to bits. If you don’t build your Rube Goldberg gizmo in time, the monster catches the damsel and you lose a life. (Bally/Midway, 1982)

Memories: Fun little game, this Blue Print. Perhaps somewhat like the rodent protagonist of Mappy, J.J. seemed to be primed for some kind of merchandising that never happened. [read more]

Categories
...in the arcade 1982 4 quarters (4 stars) Arcade arcade games only Atari Available In Our Store B Collecting Objects Shooting At Enemies Two Joysticks Vector Graphics

Black Widow

Black WidowBuy this gameThe Game: You’re a spider whose web seems to be a popular hangout for any number of flies who seem to have an aversion to getting caught there. So you’re left with the only option nature leaves open to a spider in this scenario: you shoot your prey down and eat the yummy grubsteak that’s left behind! Some bugs will have the whaudacity to lay their eggs in your web, which you can either push off the edge (a risky trick depending on how “developed” some of the eggs are) or wait to hatch into more bugs that you can shoot down. Beware of “grenade bugs” which destroy everything within a certain radius around them when you shoot them; they may take out other adversaries as they go, or destroy you if you’re too close. (Atari, 1982)

Memories: Black Widow is a fun number which smacks of an attempt to do Robotron: 2084 in vector graphics. It’s also one of the handful of Atari arcade games sporting the color vector monitor, which was prone to numerous technical glitches (not the least of which was overheating to the point that capacitors melted off the board). What vector graphics had over traditional raster displays, however, was fast action, and Black Widow is a beauty in that respect. Within only a few levels, the action is almost too much for the average player to handle. [read more]

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...in the arcade 1 Button 1982 3 quarters (3 stars) Arcade Arkadia Retrocade Available In Our Store B Climbing Collecting Objects Data East / DECO Joystick Midway

BurgerTime

2 min read

BurgerTimeBuy this gameThe Game: As Chef Peter Pepper, you climb around a multi-level factory whose sole function is to make some really big burgers. We’re talking about some BIG burgers here. But your ingredients aren’t exactly cooperating with you. Mr. Hot Dog, Mr. Egg and Mr. Pickle are doing their best to keep you from making those big burgers, but you can turn the tables on them and put them in your edible creations! You have a limited supply of pepper which you can use to stun your tasty stalkers (and keep in mind, this was years before Mace). Or you can simply lead them across one of the yummy ingredients, and they’ll become part of the burger. (Which is a rather disturbing thought when it comes to to hot dogs and eggs in a hamburger.) Also, you can walk across a bun or a slab of meat on the level above them, and the falling ingredients will squash them on the way down. (Bally/Midway [under license from Data East], 1982)

Memories: BurgerTime was a cool twist on the climbing genre, but it had one main problem – oh, boy, was it ever slow! I t took forever to climb ladders, and on those later levels where there were huge, dangerous stretches of ladders, this slowed the game down to an annoyingly slow pace. Other than this, though, it was a nifty little game, and just playing it and writing about it has made me hungry for something from Burger King… [read more]

Categories
...in the arcade 1982 2 Buttons 4 quarters (4 stars) Arcade arcade games only B Cockpit First-Person Flight Stick Sega Shooting At Enemies

Buck Rogers: Planet Of Zoom

1 min read

Buck Rogers: Planet Of ZoomThe Game: Zoom being the operative word here, your mission – as space hero Buck Rogers – is to fly in close quarters with all kinds of enemy ships, landers and structures, fending off their attacks, and generally staying alive as long as possible. Obligatory robot wisecracks and utterances of “beedy-beedy-beedy” not included. (Sega, 1982)

Memories: Debuting in arcades a mere two years after the exit of the popular but troubled Buck Rogers TV series, Sega’s coin-op had no real connection with it. If anything, the enemy ships and architecture in Planet Of Zoom are a bit more art deco, suggesting the comic book roots of Buck Rogers. Sega later ported the game to a few home consoles, and while the player’s ship in those games seemed to hearken back to the sleek fighters of the TV series, it was more likely a case of simplifying the arcade game’s fancy rocketship. [read more]

Categories
...in the arcade 1982 Arcade C Joystick Maze Orca Publisher / Manufacturer

Changes

1 min read

ChangesThe Game: Players guide a caterpillar around a maze of twigs and branches, snatching up nourishment and the occasional treat, and avoiding other insect life; some parts of the branches can be turned. Some of the treats will allow the caterpillar to consume other insects for a brief time. Portions of the maze can be rotated, which can work against the player (cutting off the best or only escape route) or can work to the player’s advantage (effectively shutting a door in pursuers’ faces, or even smashing them if they’re in the wrong place at the right time). Clearing the maze allows the caterpillar to turn into a butterfly and escape (who needs a pupal stage anyway?); the player advances to the next level, where a new caterpillar needs help navigating a new maze. (Orca, 1982)

Memories: Just like Hollywood blockbusters, there’s development turnaround time for video games, both then and now. That may explain why this Pac-Man knockoff didn’t show up in arcades until long after the Pac-saga itself had moved on to such titles as Ms. Pac-Man and Super Pac-Man. [read more]

Categories
...in the arcade 1 Button 1982 3 quarters (3 stars) Arcade Claiming Territory D Data East / DECO Joystick

Disco No. 1

Disco No. 1You’re on the dance floor, they’ve dimmed the lights, the feeling is right, and you’re gonna boogie tonight. Leaving temporary, light-cycle-style tracers behind you, you have to impress all the lovely ladies by literally skating circles around them. When you accomplish this, you claim a bit of territory on the dance floor. (Data East, 1982)

And here you thought Xanadu was the only pop culture celebration of roller disco – not so! This bizarre little coin-op number brings roller boogie back from the brink of extinction (being the voracious second-hand consumers of American pop culture that they were, God bless ’em, the Japanese apparently missed the memo that disco was “dead” by this point). [read more]