Akalabeth
The Game: You start the game by creating a character, Basic D&D style, who enters the world defenseless and just this side of naked. It’s your job to arm and armor your alter-ego, buy plenty of rations, and then set out to explore the world of Britannia, and the treacherous dungeons that lie beneath it. A visit to the castle of Lord British will give you a chance to level up for deeds accomplished, and receive an assignment from him for your next adventure. (California Pacific Computer, 1980)
Memories: Like so many amateur-programmed Apple II games at the dawn of the 1980s, Akalabeth was distributed via floppy disk in a plastic bag with modest documentation and packaging. So what makes it so special now? Simply put, Akalabeth was also the dawn of a gaming empire – or the origin of one. It was the first computer game programmed and released by Richard Garriott, an avid fan of paper-and-dice role playing games with medieval settings. Both the game and its creator would transform over time – the basic structure of Akalabeth became the basis of the early Ultima games, and Garriott of course became known as his alter ego, the benevolent ruler of the Ultima universe, Lord British. [read more]