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...at home 1979 2 Buttons 4 quarters (4 stars) Available In Our Store Baseball Intellivision Intellivision Controller Keypad M Mattel Electronics Sports

Major League Baseball

Major League BaseballThe Game: Play ball! Two teams play until they each accumulate three “outs” per inning. Try to hit the ball out of the park, or confound the outfielders with a well-placed hit none of them can catch. Steal a base if you’re feeling really brave – and then try to cover your bases as best you can when the other player tries all of these same strategies on you. (Mattel Electronics, 1979)

Memories: After Atari’s barely-there VCS baseball title Home Run, and the much better but still graphically simple Baseball! cartridge for the Odyssey2, Major League Baseball was a revelation. This was the moment, for many of us, when video sports games started to look like the sport they represented on home consoles. It almost redefined sports game sound too: the Intellivision has a good swipe at emulating the phrase “You’re out!” at the appropriate moment, an innovation which was nipped in the bud quickly by Mattel Electronics. Why? [read more]

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...at home 1 Button 1980 2 quarters (2 stars) A Available In Our Store Intellivision Intellivision Controller Mattel Electronics Racing Sports

Auto Racing

Auto RacingBuy this gameThe Game: Rev up your engines, put the pedal to the metal, and cruise around a track (which apparently has a nice suburban neighborhood in the middle of it, full of folks who no doubt appreciate the roar of engines zipping around them), trying not to go off the asphalt, and trying even harder not to crash into bushes or buildings. (Curiously, water is less of an obstacle.) (Mattel Electronics, 1980)

Memories: In the early marketing blitz for the Intellivision, the image of Auto Racing‘s shaded rooftops and varied terrain was almost inescapable. The previous standard-bearer for this kind of game had been Atari VCS fare such as Indy 500, and on a graphical level at least, this new Intellivision contraption was on a whole different level. [read more]

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...at home 1980 4 quarters (4 stars) Available In Our Store Board Game C Game Systems Intellivision Intellivision Controller Keypad Mattel Electronics

Checkers

CheckersBuy this gameThe Game: The timeless strategy board game of conquest comes to the Intellivision, now with 100% more boopy beepy computerish sounds from the future than any game of Checkers you’ve ever played before! Play alone against the computer, or against a second player. (Mattel Electronics, 1980)

Memories: Almost a prerequisite title for any video game console back in this early days, this version of Checkers is curious in that it devotes a lot of screen real estate to showing you the men that have been taken out of play, and shrinks the board itself down to a relatively small space on the screen. [read more]

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...at home 1980 2 Buttons 4 quarters (4 stars) Available In Our Store Bowling Game Systems Intellivision Intellivision Controller Mattel Electronics P Sports

PBA Bowling

The Game: Your own digital ten-pin alley awaits by way of the Intellivision. Line up your shots on two axes, and then let it fly; you still havepportunity to exert a certain amount of control on the ball as it rolls down the alley, presumably by Intellivision psychokinesis, and a split-screen view allows you to see the result of your play. You even get to see the ball return bring you ball back to you for the next play. (Mattel Electronics, 1980)

Memories: Before the Intellivision Bowling cartridge came along, video bowling games all seemed to be cut from the same cloth: an overhead view of the alley, and very minimal control of your bowling ball. The thing is, even with a horizontally-oriented display, this resulted in a lot of wasted screen space, and nothing that was in any danger of being a satisfying gaming experience. Mattel‘s in-house team took their cues not from those earlier games, but from television bowling coverage. [read more]

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...at home 1981 2 Buttons 4 quarters (4 stars) A Available In Our Store Intellivision Intellivision Controller Mattel Electronics Slide & Shoot (i.e. Space Invaders)

Astrosmash

AstrosmashThe Game: The end of the world is near: asteroids and meteors are careening toward the surface of your planet at breathtaking speeds. Manning a speedy mobile laser cannon, your job is to take out or dodge the falling fragments from Buy this gamespace. Letting stray impactors past your defenses will actually diminish your score, but blasting them while they’re still incoming can create another dilemma: they split into smaller pieces which are still falling toward the ground. You’ll lose a cannon if debris lands on it, and you’ll lose the game (please note the air of certainty there) when you run out of cannons. Apparently this asteroid apocalypse is no force of nature either, as bombs both large and small fall toward you as well… (Mattel Electronics, 1981)

Memories: As was the case with the Odyssey2, some of the early arcade-style Intellivision offerings were near-beer versions of bigger brand-name hits – to which Atari, more often than not, held the rights. Astrosmash is one of the Intellivision’s signature games, and it’s a beautiful example of making a virtue out of not being able to ape a popular game too closely. [read more]

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...at home 1981 2 Buttons 4 quarters (4 stars) Available In Our Store Game Systems Intellivision Intellivision Controller Mattel Electronics P Video Pinball

Pinball

PinballBuy this gameThe Game: It’s a game of video pinball where you can even bump the table to influence the ball’s path. You can even launch the ball into a second level to score big bonus points. Just don’t let it slide out of the reach of your flippers… (Mattel Electronics, 1981)

Memories: As a rule, I don’t do the video pinball thing. You can look throughout Phosphor Dot Fossils and you’ll find very few big thumbs-up for video pinball. But so help me, Pinball on Intellivision is rather fun. It takes into account some of the physics (though far from all) involved in a pinball table, even the external factors such as the good old-fashioned, time-honored bump-the-machne maneuver. [read more]

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...at home 1981 4 quarters (4 stars) Available In Our Store Claiming Territory Intellivision Intellivision Controller Mattel Electronics S

Snafu

SnafuThe Game: As one of four color-coded player icons on the screen, you begin the round at one edge of the rectangular playing field. Your icon leaves a solid wall behind it, tracing your path. You try to trap other players or computer-controlled Buy this gameicons in your wake, while avoiding the solid walls tracing their icons and your own trail, which is just as deadly. (Mattel, 1981)

Memories: Look familiar? A year later, and this gem of simplicity undoubtedly would have been titled Tron Light Print new overlaysCycles (and just for giggles, we’ve prepared a special keypad overlay to fit that theme. The light cycle sequence from the movie Tron (as well as the similar screen in the arcade game based on the movie) and the basic premise of Snafu are the same. [read more]

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...at home 1 Button 1981 3 quarters (3 stars) Available In Our Store Intellivision Intellivision Controller Mattel Electronics S Slide & Shoot (i.e. Space Invaders)

Space Armada

Space ArmadaBuy this gameThe Game: You’re the pilot of a ground-based mobile weapons platform, and there are buttloads of alien meanies headed right for you. Your only defense is a trio of shields which are degraded by any weapons fire – yours or theirs – and a quick trigger finger. Occasionally a mothership zips across the top of the screen. When the screen is cleared of invaders, another wave – faster and more aggressive – appears. When the aliens manage to land on Earth…it’s all over. (Mattel, 1981)

Memories: Sound familiar? It should. This early entry in Mattel’s library of Intellivision games is, rather obviously, a not-very-thinly-disguised version of Space Invaders, the game whose home version had made the Atari 2600 a household name in the home video game biz. [read more]

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...at home 1981 2 Buttons 4 quarters (4 stars) Action Strategy Available In Our Store Cockpit First-Person Intellivision Intellivision Controller Keypad Mattel Electronics S Shooting At Enemies

Space Battle

Space BattleBuy this gameThe Game: You command a mighty battleship with three squadrons of fighters at your disposal to fend off five alien attack fleets. You can manually dispatch your fighter squadrons, send them directly into battle, and recall them to defend your ship. When your fighters go into battle, you can assume control personally and engage in a dogfight with the agile enemy fighters, or you can let the computer fight your battles on autopilot (it’ll get the job done, but usually with an undesirable, if not unacceptable, rate of losses for your side). The game ends when your squadrons have eliminated all of the converging alien fleets, or when the aliens have made quick work of both your squadrons and your command ship. (Mattel Electronics, 1979)

Memories: In 1979, Glen Larson’s TV space epic Battlestar Galactica was as hot a property as you could get on the small screen, with its movie-scale special effects (or at least, the show’s underbudgeted and overworked producers and special effects wizards hoped you thought the effects were movie-scale). Having watched rival toy maker Kenner score a major coup with the license to manufacture toys based on Star Wars, Mattel quickly stepped in to snag the rights for Battlestar Galactica. Short of whatever Star Wars sequel George Lucas turned out next, Galactica was as close as you could get to the next big thing. [read more]

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...at home 1981 2 Buttons 3 quarters (3 stars) Available In Our Store Cockpit First-Person Intellivision Intellivision Controller Keypad Mattel Electronics S Shooting At Enemies

Star Strike

Star StrikeBuy this gameThe Game: Flying low over an alien installation, you are the last hope for the planet Earth. When the alien space vehicle has Earth lined up in the sights of its launcher, the planet will be destroyed. Your mission is to blast alien defensive fighters and bomb their mothership into oblivion before that happens. (Mattel, 1981)

Memories: Star Strike was one of the games Mattel waved in everyone’s face to prove how superior the Intellivision was to its rival, the Atari 2600. But for its time, and considering that Atari’s biggest hits at this point were chunky home versions of Print new overlaysthe distinctly 2-D Asteroids, Missile Command and Space Invaders, Star Strike‘s Star Wars-inspired 3-D animated trench was quite impressive. However, the game was notoriously difficult for those weaned on the excessive simplicity of the aforementioned arcade adaptations. [read more]