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...on computers 1983 2 quarters (2 stars) Atari computer games only Controller Home Computer System IBM PC Joystick Keyboard M Maze Publisher / Manufacturer Rating Style Title Begins With Year

Ms. Pac-Man

Ms. Pac-ManThe Game: As the bride of that most famous of single-celled omniphage life forms, your job is pretty simple – eat all the dots, gulp the large blinking dots in each corner of the screen and eat the monsters while they’re blue, and avoid the monsters the rest of the time. Occasionally various fruits and other foods will bounce through the maze, and you can gobble those for extra points. (Atarisoft, 1983)

Memories: The early days of the IBM PC – which had, at this point, been on the market for two years – saw numerous software publishers trying to second-guess the PC’s position in the market. IBM’s a tech giant for businesses, but will this thing take off in the consumer market? If so, do we market entertainment software for it? Is it even suited to that sort of thing? And the answer to those questions, in 1983, was…well, maybe? [read more]

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...on computers 1986 5 quarters (5 stars) Home Computer System IBM PC Keyboard Puzzle Self-Published T

Tetris

TetrisThe Game: Various shapes consisting of four blocks each fall from the top of the screen, giving the player a short time to rotate, move (left or right only), and ultimately drop each piece into place. The goal is to put complementary shapes together, forming a solid line (or several solid lines) and leaving no gaps. Completed horizontal lines disappear from the screen, and the remaining pieces drop to the bottom. Bonus points are awarded for using the tallest piece – four blocks tall – to eliminate four lines at once. Allowing the shapes to pile up until they reach the top of the screen ends the game. (freeware, 1986)

Memories: Created in 1984 while the programming trio of Alexey Pajitnov, Dmitry Pavlovsky and Vadim Gerasimov were working for the Soviet Academy of Sciences, Tetris was first programmed on a mainframe computer and its commercial potential was immediately recognized. Since it was designed and coded “on the clock” in Soviet government facilities, the government automatically had ownership of the program. The Soviet technology and software export bureau, Elektronorgtechnica (ELORG for short), had never dealt with a computer game, and dropped the ball. The programmers shrugged it off; Gerasimov’s MS-DOS PC port was released into the wild in 1986 with no expectation that anyone involved would ever profit from it, and that was that. [read more]

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...on computers 1989 3 quarters (3 stars) Ensign Software Home Computer System IBM PC Keyboard R Shooting At Enemies Side-Scrolling

Revenge Of Defender

Revenge of DefenderThe Game: Players slide into the cockpit of Defender once again, defending the power generators on the surface of a human space colony from intruding aliens. As usual, the Defender is a versatile, fast-moving attack ship, but the aliens have an advantage in sheer numbers. Vaporizer bombs can clear the screen of attackers, but they’re in short supply. Eliminating all invaders clears the level and starts anew; running out of Defender craft means the aliens win. (Ensign Software, 1989)

Memories: Among the most obscure offshoots of the Defender family tree spawned by the 1980 coin-op, Revenge Of Defender is a dressed-up PC remake of the classic game, trading the complicated control scheme and uncluttered graphics of the original for a easier player controls and background graphics that actually get in the way of the game. [read more]

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...on computers 1989 3 quarters (3 stars) Home Computer System IBM PC Keyboard Mouse S Simon & Schuster Interactive

Star Trek: The Next Generation – The Transinium Challenge

Star Trek: The Next Generation - The Transinium ChallengeThe Game: Captain Picard places Commander Riker – that’s you, by the way – in charge of the Enterprise, which is currently on a mission to find out who is launching terrorist attacks on mining stations in the Aquila solar system. Riker can use the Enterprise’s computer to analyze objects and ships, or to look up Federation data files on the various people involved in the growing conflict. And of course, he can call upon the knowledge and experience of his crewmates for advice, or bring them along as he beams down to the various locales on each planet or asteroid in the game. One thing not at Riker’s disposal is time: the attacks continue, and whoever is mounting the attacks is getting bolder with each attempt. And someone in the Aquila system knows more than they’re telling. (Simon & Schuster Interactive, 1989)

Memories: Though it sailed through some troubled creative waters behind the scenes of its first two seasons on television, Star Trek: The Next Generation was on the receiving end of a remarkable amount of patience from its viewers, simply on the strength of its name. With an unprecedented amount of money riding on a series that was sold directly into syndication rather than to a network, Paramount Pictures was eager to cash in as soon as possible. Even so, the first computer or video game to be set aboard the new Enterprise took some time to complete. [read more]

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1992 3 quarters (3 stars) Alternative Software D European Import Home Computer System IBM PC Joystick Keyboard Shooting At Enemies Side-Scrolling

Doctor Who: Dalek Attack

Doctor Who: Dalek AttackThe Game: As one of three incarnations of the Doctor (only Patrick Troughton, Tom Baker and Sylvester McCoy are offered), and with the option of a second playing assuming the role of either Ace or an unnamed (and yet somehow familiarly mustachioed) UNIT soldier, you must navigate various environments from the sewers and streets of London to the Dalek-conquered ruins of once-proud cities like Tokyo and New York, defeating the Daleks and their allies to remove the evil scourge from Earth. Ogrons, hideous monsters, Dalek-possessed Robomen and ninjas, and – perhaps most terrifying of all – robo-sumo wrestlers will try to prevent you from completing your mission. (Alternative Software, 1992)

Memories: The first Doctor Who video game marketed for anything even vaguely resembling a modern PC (though other versions were available for such then-still-common platforms as the Amiga, the Spectrum Holobyte and even the Commodore 64), this straight-shooting scrolling quest game unashamedly goes straight for the classic arcade jugular, with game play and eye candy worthy of such all-time classics as Super Mario Brothers. It also displays a loving reverence for Doctor Who old and new, which is enough to tug at the heartstrings of the most cynical fans. [read more]

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...on computers 1993 B Home Computer System IBM PC Keyboard No Rating Quiz / Trivia Warner Bros.

Babylon 5 Interactive Information Kit

Babylon 5 Interactive Information KitThe Game: Log into Babylon 5’s information systems by remote and get a look at various parts of the station, and bios of the ambassadors and station crew. You can even launch a Starfury by remote – which would be about the only way to do that Download this softwarewithout having Ivanova’s hands around your throat within ten minutes. (Warner Bros., 1993 / devloped by Doglight Studios)

Memories: Distributed via floppy disk and the Compuserve and GEnie forums frequented by Babylon 5 creator J. Michael Straczynski, the Babylon 5 Interactive Information Kit (which shall hereafter be referred to as the sanity- and repetitive-motion-conserving acronym B5IIK) was a nice piece of advance publicity for the information age – and one of the first hints that Hollywood was acknowledging the internet as a viable promotional medium. [read more]

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...on computers 1 dime (0 stars) 1993 Available In Our Store Board Game Home Computer System IBM PC Keyboard S Software Toolworks

Star Wars Chess

Star Wars ChessOrder this gameThe Game: Choose either the Dark or the Light Side of the Force and battle enemy forces in this galactic version of chess that takes place a long time ago, in a galaxy far, far away. (Software Toolworks, 1993)

Memories: In the late ’80s, Interplay’s Battle Chess reinvented the computer chess genre. In Battle Chess, each chess piece was portrayed by a character on a three dimensional chessboard. The game followed the same rules as the classic board game – the only difference being when one piece captured another, it was visually portrayed on screen through light-hearted animations. Characters clobbered one another in humorous ways throughout the game, and the game’s sense of humor along with its stunning graphics and animation launched an entire wave of similarly styled chess games. [read more]

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1996 4 quarters (4 stars) Available In Our Store C Electronic Arts Ground Troops Home Computer System IBM PC Keyboard Military Planes Real Time Strategy Resource Management Tanks

Command & Conquer: Red Alert

Command & Conquer: Red AlertOrder this gameThe Game: It’s the Cold War all over again – but worse. Tampering with the timeline has wreaked immeasurable damage with the development of technology, and the result is a new wave of deadly weapons, including Tesla tanks and turrets (which discharge immense electrical energy at their opponents) and Chrono-tanks (which can shift their position on the map instantly for a brief time). You must build and protect your base, produce units necessary to defend and attack, and orchestrate an invasion of enemy territory – all while accumulating as few casualties as possible. (Electronic Arts [developed by Westwood Studios], 1996)

Memories: Westwood’s real-time strategy classic is a major evolutionary leap from the original Command & Conquer, with vast improvements in the artificial intelligence used by both your soldiers and by computer controlled enemies. And it’s a tough game! It’s pretty common practice for me, despite a couple of years of playing Dune 2000 (a later Westwood game which is built on the same engine as Red Alert), to build up quite a nice base and then get my ass kicked big time. [read more]

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1997 2 quarters (2 stars) Available In Our Store BBC D European Import First-Person Home Computer System IBM PC Keyboard Shooter

Doctor Who: Destiny of the Doctors

Doctor Who: Destiny of the DoctorsOrder this gameThe Game: The Master strikes again! The evil Time Lord has trapped the Doctor’s first seven incarnations. You assume the role of the Graak, a telepathic entity created by the Doctor in the event of just such an emergency. You must travel to different time zones to rescue the Doctor’s various incarnations, battling Daleks, Cybermen, Silurians, Sontarans, Yeti, Ice Warriors, Autons, Zygons and more along the way. You may be able to make telepathic contact with the Doctor periodically, or use the time-space telegraph to consult with the Brigadier. In the meantime, the Master challenges you to accomplish various hazardous tasks… (BBC Multimedia, 1997)

Memories: Despite the fact that Destiny of the Doctors is essentially a Doom/Duke Nukem engine with Doctor Who settings, villains and soundbytes, I find this game strangely addictive. Even more than Star Trek, Doctor Who has been a part of my pop culture/sci-fi consciousness since childhood, and there’s something appealing about finally getting to plaster some Daleks for myself rather than watching someone else do it on TV. [read more]

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...on computers 1998 5 quarters (5 stars) Available In Our Store D Electronic Arts Home Computer System IBM PC Keyboard Real Time Strategy Resource Management

Dune 2000

Dune 2000Dune 2000Order this gameThe Game: The Padishah Emperor has declared open season on the planet Arrakis – better known as Dune. With no rules and no limits, the Houses of Atreides, Harkonnen and Ordos are cordially invited to mine the precious Spice from Dune’s subsurface strata – and smash each other into smithereens with any and all weapons and technologies available. (Electronic Arts [developed by Westwood Studios], 1998)

Memories: Dune 2000 is an updated version of the Dune 2 computer game that has been around for a few years. I’ll warn you right now, and I’m only doing this because I feel it’s a valid warning…Dune 2000 is extremely addictive. It’s right up there with SimCity and the Ultima games – proving that complex computer games can eat up just as much time as any ultra-simple arcade-style action game. [read more]