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...in the arcade 1 Button 1978 4 quarters (4 stars) Action Strategy Arcade B Gremlin Joystick

Blasto

1 min read

BlastoThe Game: Piloting a mobile cannon around a cluttered playfield, you have but one task: clear the screen of mines, without blowing yourself up, in the time allotted. If you don’t clear the screen, or you manage to detonate a mine so close to yourself that it takes you out, the game is over. If you do clear all the mines, you get a free chance to try it again. Two players can also try to clear the minefield simultaneously. (Gremlin, 1978)

Memories: It may not look terribly entertaining if you’re accustomed to graphics even on the Atari 2600’s level, but Blasto is quite addictively entertaining when you get right down to it, and its decidedly lo-fi graphics are just part of its charm. [read more]

Categories
...in the arcade 1 Button 1978 4 quarters (4 stars) Arcade F Gremlin Joystick Jumping

Frogs

FrogsThe Game: Long before Frogger and Frog Bog, there were simply Frogs, the original arcade amphibians. One or two frogs hop along a lily pad at the bottom of the screen, scoping out tasty flies to eat. When you’ve got a morsel in your frog’s reach, jump and try to activate your frog’s tongue at just the right time. (You’ll know if you’ve snared a meal because your frog will seem to ascend the screen in heavenly bliss.) Whoever has the most points at the end of the timed game is the supreme frog. (Gremlin, 1978)

Memories: Though the game concept would be more widely popularized by Frog Bog several years later on the Intellivision, this is where the two-frogs-catching-flies game began. If you’re wowed by the amazing graphics on this early game, don’t be – the colorful background was a piece of artwork set into the arcade cabinet, onto which the game’s graphics were “projected” by laying the monitor flat on its back and reflecting the computer-generated graphics of the frogs and flies toward the player via a mirror at a 45-degree angle. (The game’s graphics were actually generated and shown backward, so the mirror reflection would show letters and numbers properly.) [read more]

Categories
...in the arcade 1 Button 1981 4 quarters (4 stars) A Arcade arcade games only Gremlin Joystick Sega Slide & Shoot (i.e. Space Invaders) Speech Synthesis

Astro Blaster

Astro BlasterThe Game: Another day, another alien invasion. But this time it won’t be so easy to fight the aliens off: your ship has a limited supply of power, and your guns can overheat if you force them to spend too much time blazing away. You have to be judicious with your firepower, dodge incoming fire, and hold out long enough to dock with your own mothership and refuel between waves. (Gremlin/Sega, 1981)

Memories: While Space Invaders “inspired” a glut of knockoffs since 1978, several games tried to improve upon the slide-and-shoot formula in later years: Namco‘s Galaxian and Nintendo‘s Radar Scope introduced dive-bombing attacks, Moon Cresta by Nichibutsu replaced the standard “three lives” system with a three-stage rocket, and Gremlin/Sega‘s Astro Blaster brought something else to the table to up the stakes: the game was based on the premise that any spaceship would have limited fuel and ammo. [read more]

Categories
...in the arcade 1981 3 quarters (3 stars) Arcade arcade games only E Gremlin More Than 2 Buttons Sega Shooting At Enemies Vector Graphics

Eliminator

EliminatorThe Game: One or two players, using a control knob and a thrust button, pilot their ships around a rectangular arena which is also home to a floating fortress. At the heart of the deadly fortress is a growing Eliminator, which will eventually, when it reaches its full potential, slip its bonds and zip around the arena, destroying everything in sight. The only way to destroy the Eliminator is to force it into the outer wall of the fortress with your lasers. (This also works on your fellow player, or the computer-controlled second player surrogate, as well.) You can also fire a well-placed shot down the launch tube of the fortress and destroy it before the Eliminator can fully form. (Sega/Gremlin, 1981)

Memories: What an exasperating and fun little game this was! With its seemingly Asteroids-inspired control scheme (and its blatantly Star Wars-inspired way of beating the enemy), Eliminator was a real hoot…if you could master the controls. [read more]

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...in the arcade 1981 4 quarters (4 stars) Arcade arcade games only arcade games only Arkadia Retrocade Available In Our Store F Gremlin Joystick Jumping Konami Sega

Frogger

1 min read

FroggerThe Game: You are a frog. Your task is simple: hop across a busy highway, dodging cars and trucks, until you get the to the edge of a river, where you must keep yourself from drowning by crossing safely to your grotto at the top of the screen by leaping across the backs of turtles and logs. But watch out for snakes and alligators! Buy this game (Sega [under license from Konami], 1981)

Memories: Frogger is a truly ribbeting game, and very addictive. It was one of the handful of cute action games that arrived around the same time as Pac-Man and Donkey Kong, though it was never franchised as heavily as those games were. There was a Frogger sticker set, the occasional T-shirt, and a rockin’ musical tribute from Bucker & Garcia on the Pac-Man Fever album. Frogger also existed very briefly as a Saturday morning cartoon on CBS, in which he and his amphibian pals were reporters on the swamp beat, but this incarnation of Frogger was even shorter-lived than the cartoon based on Pac-Man. [read more]

Categories
...in the arcade 1 Button 1982 4 quarters (4 stars) Arcade arcade games only Arkadia Retrocade Flight Stick Gremlin Isometric View Sega Shooting At Enemies Side-Scrolling Z

Zaxxon

1 min read

ZaxxonThe Game: As the pilot of a lone fighter infiltrating a spaceborne fortress (vaguely inspired by the Death Star trench scenes in Star Wars), your mission is simple – survive long enough to vanquish the evil Zaxxon robot hidden deep within the fortress, and take out as much of the defenses as you can in the meantime. (Sega, 1982)

Memories: Zaxxon drastically changed the nature of side-scrolling shooter games by introducing a somewhat 3-D perspective to the game. Not only were altitude and forward motion taken into account, but you could also move side to side, banking, diving, and gaining altitude. Bearing in mind that Zaxxon was the first game to feature this kind of movement, its experimental nature and great graphics occasionally got in the way of the player’s attempt to ascertain exactly where he was in the playing field. Also, some of the actual obstacles in your path were indistinguishable from the harmless scrolling background. [read more]